Cover art for International Robot League

Fighting · New game

International Robot League

A free browser fighting game that sends robots from 12 nations into online 1v1 bouts and a 16-robot World Cup bracket, with a Garage for customization.

  • By BLOCKBROS
  • Fighting
  • New 6 hours ago
  • 1,290-word guide
  • Free
Cover art for International Robot League

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Play International Robot League

International Robot League is a free 3D robot boxing game for HTML5 browsers. Pick a nation's robot, fight online 1v1 as a guest, earn credits, then customize armor and paint in the Garage and chase a 16-robot World Cup bracket. The IRL…

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The short answer

International Robot League is a free 3D robot boxing game for HTML5 browsers. Pick a nation's robot, fight online 1v1 as a guest, earn credits, then customize armor and paint in the Garage and chase a 16-robot World Cup bracket. The IRL Champion waits at the end, and leaderboards track Most Wins and Fastest Champion.

What is International Robot League?

International Robot League is a 3D fighting game built for HTML5 browsers, with robots representing 12 nations. Names such as TRONIX from Canada, BLOCKCHAIN from Brazil and ZONE from Nigeria give the roster an international tournament identity. The core draw is online 1v1 competition: players can fight others around the world, and no account is required because the sign-in window supports continuing as a guest.

From there, credits earned in fights feed into the Garage, where armor, paint and a custom robot name turn a national pick into a personal fighter. The larger goal is the 16-robot World Cup bracket, which ends with a match against the IRL CHAMPION. Online leaderboards add two clear targets: Most Wins and Fastest Champion. The game supports 20 languages and includes a globe button for switching at any time. A How to Play guide and browser-based saves round out the launch package. The price is free, and there are no real-money purchases.

How to play

Begin by choosing a robot from one of the 12 represented nations, then enter an online 1v1 fight. The sign-in window allows a guest route, so an account is not a barrier; pop-ups need to be allowed for that window to work. Every fight awards credits, and those credits are spent in the Garage on armor, paint and a name for the robot.

When ready, enter the 16-robot World Cup bracket. The bracket is the route to the IRL CHAMPION, and the aim is to finish fights with an explosive KO. Outside the bracket, online leaderboards give two long-term goals: collect the Most Wins or set the Fastest Champion mark. The combat verbs are strikes, a kick, blocking, dodging and a special move, with separate keyboard and phone/tablet control schemes. A How to Play guide is included for reference, and progress saves in the browser for the browser release. A pause option is available on keyboard.

Controls

The game separates keyboard and phone/tablet schemes, with a CONTROLS button on the main menu for switching between them. On keyboard, the arrow keys move the robot. The attack keys are J, K, L, U and the key between U and O. Holding O blocks, Space dodges, P triggers the special move and Esc pauses.

Phone and tablet players use a joystick for movement plus on-screen buttons for the four punch types, a kick, block, dodge and the special move. The layout points to a direct fighting rhythm: move, choose a strike or kick, guard when needed, dodge out of trouble and spend the special at the right moment. Block and dodge have their own inputs rather than being folded into movement. The main-menu control switch matters because the two schemes are presented separately.

Controls listed on the game page
InputAction
Arrow keysMove the robot
J, K, L, U and the key between U and OAttack
O (hold)Block
SpaceDodge
PSpecial move
EscPause
CONTROLS button on the main menuSwitch between keyboard and phone/tablet controls
Phone/tablet joystickMove the robot
Phone/tablet action buttonsUse the four punch types, kick, block, dodge and special

Tips for your first run

The first session has a few practical checkpoints. The guest route is the quickest way into online 1v1, but the sign-in window needs pop-ups allowed. Before entering a fight, open the CONTROLS button and confirm whether keyboard or phone/tablet inputs are active. In the Garage, credits convert into armor, paint and a custom name; those choices make the robot feel like a project rather than a temporary pick. The How to Play guide is available for a quick refresher, and browser saves keep the work tied to the browser release.

  • Allow pop-ups before signing in so the guest continuation can open.
  • Check the CONTROLS screen before the first bout to confirm the active layout.
  • Practice block and dodge as separate defensive tools during online 1v1 fights.
  • Spend early credits in the Garage on armor, paint and a robot name.
  • In the World Cup, aim for an explosive KO while working through the 16-robot bracket.
  • Use the Most Wins and Fastest Champion leaderboards as separate improvement targets.

Content and replayability

International Robot League builds replay value around several connected goals rather than a single match. The roster spans 12 nations, with named robots including TRONIX from Canada, BLOCKCHAIN from Brazil and ZONE from Nigeria. Online 1v1 supplies the repeatable competitive loop, while credits from every fight keep feeding Garage work. Armor, paint and a custom name let a player keep refining a robot between bouts. The 16-robot World Cup bracket supplies a tournament structure and a final target in the IRL CHAMPION. Two leaderboards extend the chase beyond a single bracket run: Most Wins rewards volume, and Fastest Champion rewards a quicker path to the top. The 20-language support and globe-button switching make the international framing part of the experience rather than decoration. A How to Play guide helps new players get oriented, and browser saves preserve progress for the browser release. There are no real-money purchases, and the game is free to play.

Presentation and performance

The presentation is built around 3D robot boxing and a worldwide tournament frame. Robots are tied to nations, with TRONIX from Canada, BLOCKCHAIN from Brazil and ZONE from Nigeria giving the roster distinct identities. The Garage adds visible customization through armor and paint, so a fighter's look can change between bouts. A globe button and 20-language support shape the interface around an international event rather than a single-region match. The project is made with GDevelop and runs as HTML5. Saves live in the browser for the browser release. The How to Play guide, main-menu CONTROLS button and pause key support a self-contained browser session. The playable HTML5 frame gives a direct browser launch.

Who should play it

Players who want a quick browser fighting match with a tournament frame are the clearest audience. Online 1v1 and guest access lower the entry barrier, while the 16-robot World Cup bracket gives a clear end target. Robot fans get named national fighters such as TRONIX, BLOCKCHAIN and ZONE, and tinkerers get the Garage for armor, paint and a custom name. Competitive players have Most Wins and Fastest Champion leaderboards to chase. The family-friendly and casual framing suits players who want a lighter fighting game, and the free price with no real-money purchases keeps the commitment low. The 20-language support and globe button make the game approachable across regions. Keyboard players and phone/tablet players each have a dedicated control scheme, so the game can fit different browser setups. The focus stays on online 1v1 and the World Cup bracket.

Screenshots

International Robot League screenshot 1
International Robot League — screenshot 1
International Robot League screenshot 2
International Robot League — screenshot 2
International Robot League screenshot 3
International Robot League — screenshot 3
International Robot League screenshot 4
International Robot League — screenshot 4

From the developer

Fight for your country in 20 languages! International Robot League brings robots from 12 nations, like TRONIX from Canada, BLOCKCHAIN from Brazil and ZONE from Nigeria, into one worldwide tournament. Play in English, Español, Português, Français, 日本語, 한국어, 中文, العربية, हिन्दी and more, and switch anytime with the 🌐 button. Fight players anywhere in the world online 1v1. No account needed: continue as a guest in the sign-in window (please allow pop-ups). Earn credits in every fight, build, armor up and paint your robot in the Garage and give it its own name, then battle through the 16-robot World Cup bracket to face the IRL CHAMPION. Finish fights with an explosive KO! Climb the online leaderboards for Most Wins and Fastest Champion. Saves in your browser and includes a How to Play guide. Free to play. No real-money purchases. If you enjoy it, a $1 tip helps us build more robots! CONTROLS Phone/tablet: joystick + JAB, CROSS, HOOK,…

Read the full description on itch.io →

Frequently asked questions

Is International Robot League free?

Yes. It is free to play, and there are no real-money purchases. An optional $1 tip is available for support.

Is an account required to play online?

No. The sign-in window allows continuing as a guest, and pop-ups need to be allowed for that window.

What platforms and controls are supported?

The game runs as an HTML5 browser build. Keyboard players use arrows, attack keys, block, dodge, special and pause; phone/tablet players use a joystick and on-screen buttons.

Is online multiplayer available?

Yes. Online 1v1 fights let players compete with others around the world.

How many robots and nations are included?

Robots come from 12 nations, and the World Cup bracket contains 16 robots. Named examples include TRONIX from Canada, BLOCKCHAIN from Brazil and ZONE from Nigeria.

What can credits and the Garage change?

Credits earned in every fight can go toward armor, paint and a custom robot name in the Garage. Progress saves in the browser for the browser release.

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