

Action · New game
Procrastinando Run
Three Procrastinando TV reporters sprint through a crowded geek convention in a free browser runner built around jumps, slides, combos, and mid-run rescues.
#15 this weekAI-assisted: Code, Graphics
The game runs in this tab. No install, no account.
The short answer
Procrastinando Run is a free HTML5 endless runner about three Procrastinando TV hosts crossing a packed geek convention. The group moves in a queue, jumps floor clutter, slides beneath signs and drones, collects coins on scaffolds, builds combo multipliers, and brings fallen reporters back every 250 points. Start now for a short tutorial, simple keyboard or touch controls, and an initial-based leaderboard.
What is Procrastinando Run?
Procrastinando Run is a free action endless runner presented in a 2D pixel-art style. The cast is the three hosts of Procrastinando TV, a Brazilian comedy channel focused on geek events. Their assignment is to cross a packed convention hall in search of the next interview, with trash bins, store boxes, retro televisions, seated attendees, hanging signs, low-flying camera drones, and scaffolds forming the route. The team travels as a line: the reporter at the front reacts, and the two behind repeat the motion. A collision leaves that runner on the floor until a rescue point arrives.
That queue structure gives the run a second layer beyond distance. Clean obstacle clears feed a combo, while falls interrupt the multiplier and temporarily protect the remaining reporters. Rescues arrive at fixed score intervals, so the team can recover from mistakes without ending the session. The opening run adds a slow-motion tutorial, and the final screen invites three initials for the ranking. The game is built for singleplayer sessions in a browser and uses either keyboard or touch input depending on the device.
How to play
The route mixes ground-level clutter with overhead hazards. Trash cans, boxes, retro TVs, and seated fans must be jumped. Hanging signs and drones are handled by sliding underneath. A drone approaches the player and a red exclamation mark signals its entry into the screen. Scaffolds work as platforms: a runner can pass beneath them or jump up to reach the top, where coins are commonly placed.
Score comes from three sources: distance covered, coins collected, and obstacles cleared. Each coin is worth five points. The combo rises by one for every obstacle the whole team passes without contact, then changes its bonus at specific thresholds: five clean obstacles double it, ten triple it, and twenty quadruple it. One hit resets the chain. After a collision, the remaining reporters become briefly invulnerable. A fallen host can be redeemed every 250 points, returning with a signature phrase. At the end, three initials go onto the leaderboard.
Controls
Jumping uses the up arrow, W, or the space bar. Sliding uses the down arrow or S. While airborne, pressing down triggers a quick fall that flows straight into a slide. Pausing and opening options can be done with the II button at the top of the screen, P, or Esc. On a phone, an upward swipe or a tap jumps, while a downward swipe slides. The game recommends playing with the handset held horizontally. A fullscreen button sits below the play area.
Sound begins only after the first touch or key press. The control set stays compact: two movement verbs cover floor hazards, overhead hazards, and the aerial drop into a slide. The challenge stays focused on timing the jump and slide while keeping the three-person queue intact. Keyboard players can keep one hand on the arrows and the other near the pause key; touch players use short gestures rather than sustained dragging.
| Input | Action |
|---|---|
| Up arrow, W, or Space | Jump |
| Down arrow or S | Slide |
| Down arrow or S while airborne | Fast fall directly into a slide |
| P, Esc, or II button at the top | Pause and open options |
| Tap or upward swipe on phone | Jump |
| Downward swipe on phone | Slide |
| Fullscreen button below the game | Play in fullscreen |
Tips for your first run
The opening slow-motion tutorial is the best place to learn the jump arc and the slide timing before the pace increases. Treat the combo as the main scoring engine: a long clean sequence multiplies the value of every cleared obstacle, while one contact throws the chain back to zero. Watch for the red exclamation mark that announces a drone, then prepare the slide early rather than waiting for the object to fill the screen.
- Jump bins, store boxes, retro TVs, and seated attendees; slide beneath hanging signs and low drones.
- Use scaffolds as optional coin routes: pass underneath to stay safe or jump on top when the landing looks clear.
- Aim to reach each 250-point rescue threshold, since a recovered reporter rejoins the line with a catchphrase.
- After a hit, use the brief invulnerability window on the surviving reporters to re-establish rhythm before the next obstacle.
- Play in landscape with the fullscreen button visible, and keep gestures short so a tap does not become a drag.
Content and replayability
The core content is an endless convention sprint rather than a fixed level set. Variety comes from mixing ground clutter, overhead signs, drones with warning markers, and scaffolds with coin lines. The three-host formation makes each mistake visible: a fallen reporter stays behind until the team reaches a rescue interval, and the returning teammate is marked by a signature line. The combo thresholds give a clear short-term target, with the bonus climbing at five, ten, and twenty clean clears.
Replay value sits in score chasing and the leaderboard. A run ends with three initials, so repeated attempts naturally become a contest against a personal best or a shared ranking. The first session also includes the slow-motion tutorial, which gives newcomers a low-pressure introduction before normal speed. Because the game is singleplayer, the competition is expressed through the score and the initials rather than direct interaction with other runners. The fixed rescue interval of 250 points creates recurring decisions about whether to protect a clean combo or take a risk for coins.
Presentation and performance
Visually, Procrastinando Run uses 2D pixel art with a retro arcade finish and a comic tone. The setting is a busy geek convention, and the scenery includes a sponsor placement for Sottile's Pizzaria. The three hosts are drawn from the Procrastinando TV crew, with character names and catchphrases credited to Rafael, Azedo, and Filipe. Hazards are readable at a glance: bins, boxes, retro TVs, seated fans, signs, drones, and scaffolds each occupy a distinct role in the jump-or-slide rhythm.
Audio includes music by Nicholas Panek and inono777, plus retro arcade and synth sound effects from several credited creators. The game runs as an HTML5 browser build, and a fullscreen button is placed below the play area. Sprites, scenery, and objects were generated with image AI and then cropped and adjusted by hand; the code was written with AI assistance, while the music and effects were made by people. The presentation favors quick recognition over elaborate animation, which suits a runner where the red drone warning and the next obstacle need to be parsed immediately.
Who should play it
This is a natural pick for players who enjoy short, repeatable action runs and score attacks. The three-person queue adds a light management wrinkle: every clean obstacle feeds the multiplier, but a single collision can strand one of the hosts until the next 250-point rescue. Fans of geek convention humor will recognize the setting, the reporter premise, and the signature lines that return with rescued teammates. The pixel-art presentation and retro arcade sound make the premise easy to read on a first attempt.
Keyboard players can start with the arrow keys, W, space, S, P, and Esc, while touch players can use taps and swipes on a phone held horizontally. The singleplayer structure and initial-based ranking suit quick sessions rather than a long campaign. Anyone looking for a free browser runner with clear jump-and-slide rules, coin routes on scaffolds, and a combo system that rewards uninterrupted teamwork should find the loop immediately legible.
Screenshots
How we tested it
The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .
From the developer
Corre que o evento tá lotado! Os três repórteres do Procrastinando TV estão atravessando uma convenção geek atrás da próxima entrevista. No caminho tem lixeira, caixa de loja, TV retrô, gente sentada no chão jogando e drone de filmagem voando baixo. Eles correm em fila: o da frente desvia e os de trás repetem o movimento. Quem bate fica pra trás, deitado no chão. A cada 250 pontos dá pra resgatar quem caiu. Cada um volta com uma frase de efeito. Como jogar Pular: seta para cima, W ou espaço. No celular, deslize o dedo para cima ou dê um toque. Deslizar: seta para baixo ou S. No celular, deslize o dedo para baixo. No ar: para baixo faz uma queda rápida e já entra deslizando. Pausa e opções: botão II no topo, P ou Esc. Regras Obstáculo no chão (lixeira, caixas, TV, gente sentada): pule. Obstáculo no alto (placa e drone): deslize por baixo. O drone voa na sua direção, e um "!" vermelho avisa quando ele vai entrar na tela. Andaimes são…
Frequently asked questions
Is Procrastinando Run free to play?
Yes. It is a free HTML5 browser game.
What platforms and devices are supported?
The game is an HTML5 title played in a browser. Touch controls are provided for phones, and the game recommends landscape orientation.
How does the combo multiplier work?
Each obstacle cleared by the whole team without a hit adds one to the combo. At five clean obstacles the bonus doubles, at ten it triples, at twenty it quadruples, and a collision resets it.
How are fallen reporters rescued?
A fallen host can be brought back when the run reaches each 250-point mark, and the returning reporter arrives with a signature line.
What is the scoring formula?
Score combines distance, coins worth five points each, and obstacles passed.
Can the game be paused?
Yes. Use the II button at the top, P, or Esc to pause and open options.
What games are similar to Procrastinando Run?
The closest matches on DebutPlay are Starport Express, Furious Street, Grave Groove. They share the same genre, so the controls and the pace carry over.
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