Cover art for Riviera Rivals

Strategy · New game

Riviera Rivals

A sixteen-round browser card game about drafting rooms, amenities and specials to build the most attractive resort on the riviera, playable solo against bots or with a friend.

#9 this weekAI-assisted: Code, Sound, Text

  • By ksavransky
  • Strategy
  • New Oct 28, 2026
  • 1,449-word guide
  • Free

The game runs in this tab. No install, no account.

The short answer

Riviera Rivals is a free browser strategy card game that behaves like a digital board game: sixteen rounds, one shared market, and a guest pool that rewards being half a star ahead of rivals. Pick a brand and a location, draft rooms and amenities, and finish with the most victory points.

What is Riviera Rivals?

Riviera Rivals is a strategy card game built around a single ambition: assembling the most irresistible resort on the riviera. It borrows the rhythm of a tabletop board game rather than a deck-builder, with quick turns, one shared market and scoring that punishes a player who only stares at their own engine.

A match runs sixteen rounds and takes roughly fifteen minutes. The opening decision shapes everything after it: a brand that grants a lasting edge, such as cheaper rooms or stronger nightly rates, and one of six locations, each drawn in its own 3D scenery and each carrying its own catch. From there the resort grows in 3D as cards are drafted, with guests arriving to fill it.

Play works against one to three bots set to Easy, Normal or Hard, or online against a friend through a four-letter room code. There is no account to create, no advertising, and the game is free to play in the browser. A guided tutorial, a full rulebook and hover tooltips sit alongside an autosave that fires after every move.

How to play

Every round follows the same three-beat structure. It opens with the Riviera News: the season determines which guests are travelling, weather and random events shift what pays, and every fourth round announces a fresh milestone goal. Reading that bulletin before touching the market is the difference between a plan and a pile of cards.

Then comes the draft. Room, amenity and special cards sit face up in one shared row, and players pick in snake order with last place choosing first, taking up to four cards each. Unbought cards drop in price, so holding back is a genuine gamble, and every card taken is a card denied to everyone else at the table.

Check-out closes the round. A single pool of guests arrives and, for each guest type, the best-reviewed resort fills first, which is why half a star of separation matters. Cheap rooms chase the Most Guests race, premium rooms chase Most Revenue, and both pay out every round. Amenity sets, Landmarks and milestone goals supply the remaining points.

Specials bend the rules: promoting the resort, taking a loan, poaching staff from a rival or sending a food critic to a competitor's door. After sixteen rounds, the highest victory point total wins.

Controls

Riviera Rivals runs inside a browser window, and decisions are made by choosing from the cards on offer rather than steering anything in real time. The guided tutorial walks through a first round step by step, and a full rulebook covers the rest for players who would rather learn the rules before the first draw.

Hover tooltips explain individual cards without leaving the table, which keeps the shared market readable once amenity sets and specials start to pile up. Because the resort is rendered in 3D as it grows, the board itself doubles as a status report on rooms, amenities and the guests checking in.

Autosave fires after every move, so an interrupted sixteen-round match does not cost the progress already banked. The rulebook and the tutorial can be revisited whenever a scoring wrinkle needs clearing up, and the tooltips mean no card has to be memorised before it is drafted.

The game page does not list its controls. Check the in-game tutorial or pause menu for the current scheme.

Tips for your first run

The opening sixteen rounds are mostly about reading the table rather than hoarding cards. A few habits make the first matches noticeably smoother.

  • Treat the brand as a direction rather than a bonus: cheaper rooms point toward the Most Guests race, better nightly rates toward Most Revenue.
  • Check the Riviera News before drafting, because the season decides which guest types are coming and therefore which rooms are worth taking.
  • Denial is a real play. In snake order the last-place player picks first, so a card grabbed early is a card a rival cannot use.
  • Watch the price row. Unbought cards get cheaper, but the card may be gone by the time it drops.
  • Keep amenity sets and Landmarks in view, since they carry scoring beyond the two per-round races.
  • Bank a milestone goal when it appears every four rounds instead of chasing it on the final turn.
  • Specials are tempo: a food critic or a poached staff member can shake a rival's review lead.

Content and replayability

Riviera Rivals ships with eight room types, forty-four amenities of which eight are Landmarks, twenty specials and eleven guest types, spread across eight brands and six locations. The locations are Main Beach, Seaside Village, Private Cove, Volcano Island, the Boardwalk and the Marina, each with distinct 3D scenery and a distinct catch.

Variety comes from the round itself rather than a campaign: seasons, weather and random events change what pays every round, and a new milestone goal lands every four rounds. Because drafting is contested in snake order with last place picking first, the same deck plays differently depending on where a player sits at the table.

Opponents cover a wide range. One to three bots can be set to Easy, Normal or Hard, and those difficulty tiers were tuned across tens of thousands of simulated games. Online play connects two friends through a four-letter room code. A full match is sixteen rounds and about fifteen minutes, which makes it easy to fit several into one sitting.

Presentation and performance

Each of the six locations is built as its own 3D scenery, so the setting changes more than the name on the screen. The resort itself assembles in 3D while the match runs, and guests appear as they check in, giving a visual read on which rooms are filling and where the review score stands.

The project was made by one developer using React and three.js, and it runs as an HTML5 game inside the browser. Hover tooltips and the guided tutorial keep the card text legible while the 3D board stays in view, which matters once the market row fills with amenities and specials.

Autosave after every move means the state of a sixteen-round match survives a reload. No account and no advertising stand between a new player and the Play button, and the same build is playable solo against bots or online with a friend.

Who should play it

Riviera Rivals suits players who like a board game's tension more than a card game's combo building. The whole design is about contested choices: one shared market, snake-order drafting with last place picking first, and a guest pool that fills by review ranking, so being half a star ahead of a neighbour is worth more than a clever engine nobody else is competing for.

The fifteen-minute match length makes it a good fit for short sessions, and the Easy, Normal and Hard bots give a solo player a ladder to climb without needing a second person online. Two friends who want a private match can use a four-letter room code.

Fans of tycoon themes will find the resort fantasy in the 3D build-out, with rooms, amenities and guests accumulating visibly. Players who prefer relaxing, low-pressure drafting still get the scoring races for Most Guests and Most Revenue every round, and the milestone goals keep each four-round block pointed somewhere.

Screenshots

Riviera Rivals — screenshot 1
Riviera Rivals — screenshot 1
Riviera Rivals — screenshot 2
Riviera Rivals — screenshot 2
Riviera Rivals — screenshot 3
Riviera Rivals — screenshot 3
Riviera Rivals — screenshot 4
Riviera Rivals — screenshot 4

How we tested it

The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .

From the developer

Riviera Rivals is a strategy card game about building the most irresistible resort on the riviera. It plays like a digital board game: quick turns, one shared market, and scoring that rewards reading your rivals as much as building your own engine. Every resort starts by choosing a brand (a lasting edge, like cheaper rooms or better nightly rates) and a location (Main Beach, Seaside Village, Private Cove, Volcano Island, the Boardwalk or the Marina), each with its own 3D scenery and its own catch. Then sixteen rounds begin. A round opens with the Riviera News: the season decides which guests are coming, the weather and random events shift what pays, and every four rounds a new milestone goal is announced. Then the market: a single face-up row of room, amenity and special cards. Players take turns picking, last place first, up to four cards each. Unbought cards get cheaper, so waiting is a gamble, and taking a card denies it to…

Frequently asked questions

Is Riviera Rivals free to play?

Yes. It costs nothing, requires no account and carries no advertising, and it runs in the browser once Play is pressed.

How long does a match take?

A full game is sixteen rounds and runs roughly fifteen minutes, with most guests and most room revenue scoring every round.

Can it be played with a friend?

Online play connects two players through a four-letter room code, alongside solo matches against one to three bots.

How many bots can join and how hard are they?

One to three bots can be added at Easy, Normal or Hard, and those tiers were tuned across tens of thousands of simulated games.

What is decided at the start of a game?

A brand, which grants a lasting edge such as cheaper rooms or better nightly rates, and one of six locations, each with its own 3D scenery and its own catch.

Does progress save if the tab closes?

Autosave fires after every move, so an interrupted match keeps the state of the current round rather than resetting.

What games are similar to Riviera Rivals?

The closest matches on DebutPlay are Bloodline: Vampire Dynasty, Ahead of the Lines – Vor den Linien, Deuce Agency (Demo). They share the same genre, so the controls and the pace carry over.

Something wrong or missing? Tell us. How we test games.