Cover art for Balitti

Shooter · New game

Balitti

Balitti is a free browser demo of a fast movement shooter, blending pistol fire, rope kunai swings and wall-to-floor gravity across a hollow planet.

#26 this week

  • By sembask
  • Shooter
  • New Oct 27, 2026
  • 1,536-word guide
  • Free

The game runs in this tab. No install, no account.

The short answer

Balitti is a free browser demo of a frenetic first-person movement shooter with a manga ink look. It packs training and the hollow planet stage, where gravity pins players to the inside of a sphere. Expect pistol and kunai traversal, stone-creature waves, crystal pickups, a shrine defense and a D-to-S grade at the end.

What is Balitti?

Balitti is an in-development first-person shooter built for the browser, with a manga ink visual style and a strong emphasis on constant motion. The core setup puts a pistol in one hand and a rope-linked kunai in the other, so gunfire and grappling traversal share the same moment-to-moment loop. The demo is free and runs directly in a browser frame. It contains a training segment and the first campaign stage, the hollow planet.

The hollow planet is the clearest expression of the game's idea. Players move on the inside of a sphere, where gravity pulls toward the shell. That makes every wall a floor and places the sky as ground on the far side. The result is a shooter that asks for vaults, slides, swings and airborne kills rather than careful cover play.

The action is built around waves of stone creatures rather than a quiet corridor. A golem wakes underfoot, a rhino charges, a burrower swims underground, floaters throw shards, a raptor pack hunts together and a mortar tortoise joins the fight. Attacks are painted on the ground before they land, giving players a readable cue to move.

How to play

Start with the training segment to learn the movement verbs: running, vaulting, sliding, swinging upward with the kunai and using the long shotgun's blast as a rocket-jump. Those actions are not separate tricks; they are the way to stay alive while shooting. The hollow planet then drops players into a spherical arena where gravity pins them to the inner shell, so a route can run across a wall and continue overhead.

Combat comes in waves of stone creatures, each with a different pressure. The golem rises beneath the player, the rhino charges, the burrower travels underground, floaters lob shards, raptors work as a pack and the mortar tortoise adds ranged fire. Ground markings announce every attack before impact, so reading the floor is as important as tracking targets. Gold weak points reward accurate fire, while the kunai pulls the player toward any surface it sticks to.

The run also includes timed rock-spike quakes every 30 seconds, portals that cross the planet, healing crystals and power crystals for speed, fury and a shield. A shrine must be held while the horde closes in. At the end, the run receives a grade from D to S, with a P reserved for the best.

Controls

Movement is handled with WASD, aiming with the mouse and shooting with the left click. The kunai sits on Q or the right click, which keeps the rope swing available without leaving the aiming hand. Jump is Space, slide is Shift and crouch is C. Reload is R, weapons switch with 1 or 2 or the mouse wheel, and Esc pauses the game and releases the mouse. Every key can be rebound through OPTIONS > CONTROLS, so the layout is not fixed.

The browser wrapper has its own small control layer. Clicking the game captures the mouse for play, while Esc lets it go and pauses. The fullscreen button sits at the bottom right of the game and is recommended for the best experience. The game is built for a PC with a keyboard and mouse and does not run on phones.

Because the movement set includes vaults, slides, kunai pulls and a shotgun-based rocket-jump, players should expect to use several inputs in quick succession. The training segment is the place to test bindings before the hollow planet's waves arrive.

Controls listed on the game page
InputAction
WASDMove
MouseAim
Left clickShoot
Q or right clickKunai
SpaceJump
ShiftSlide
CCrouch
RReload
1 / 2 or mouse wheelSwitch weapons
EscPause and release the mouse
All keysRemappable through OPTIONS > CONTROLS

Tips for your first run

First-run advice should focus on motion and readable threats. The hollow planet rewards players who keep a kunai anchor in mind, because the rope can pull toward any surface it sticks to and turns a wall into an escape route. Ground markings are the primary warning for incoming attacks, so watching the floor and shell around the player matters more than staring at a single enemy.

Gold weak points are the cleanest way to shorten a wave. The style combo grows when kills happen airborne, on the rope or during a slide, so a strong run chains movement into damage instead of standing still. The rock-spike quakes arrive every 30 seconds, which gives a regular beat for repositioning. Portals can cross the planet quickly, while healing crystals and power crystals for speed, fury and shield should be collected when the pressure rises.

  • Use the training to practice vaults, slides, kunai swings and the shotgun rocket-jump before starting the hollow planet.
  • Keep moving after each shot; the combo favors airborne, rope and slide kills.
  • Read the painted ground warnings and move before the attack lands.
  • Aim for gold weak points to end waves faster.
  • Save a kunai anchor as an escape when the horde closes in.
  • Treat the 30-second quakes as a cue to reposition, and hold the shrine when the wave demands it.

Content and replayability

The demo offers a compact but layered slice: training, the hollow planet, a varied stone-creature roster, timed quakes, portals, healing and power crystals, and a shrine defense. Replay value comes from the run grade, which ranges from D to S and adds a P for the strongest results. The style combo also pushes repeated attempts, because kills while airborne, on the rope or during a slide build the combo beyond simple survival.

The wider campaign is set to continue through several distinct locations. One is an orbital collection of floating platforms populated by aliens. Another is a desert canyon with sandworms, followed by a temple composed of twelve rooms. A sphere-shaped temple then holds a god-king on a throne. Online co-op for as many as four players is also part of the full-game plan.

For a demo, the mix of traversal, enemy variety, timed hazards and end-of-run grading gives players several reasons to replay the same stage. The grade and combo system turn a clear into a performance, while the shrine hold adds a defensive objective to the usual run-and-shoot pattern.

Presentation and performance

Balitti uses a manga ink look over 3D first-person action, which gives the stone creatures and the hollow planet a drawn, high-contrast feel. The first-person view keeps slides, kunai pulls and shotgun jumps central to what the player sees. The browser build opens in the player's own language, with 21 languages supported.

The technical side is aimed at desktop browsers. The first load downloads about 140 MB, and the first stage takes a few seconds to start. If the frame rate stutters, SHADOWS and ANTI-ALIASING can be lowered in OPTIONS > VIDEO. Clicking the game captures the mouse, Esc releases it and pauses, and the fullscreen button in the bottom-right corner is the best way to play. Progress is saved in the browser.

The game is made for a PC with keyboard and mouse and does not run on phones. That constraint keeps the control scheme focused on fast aiming, multiple movement keys and quick weapon swaps.

Who should play it

Balitti is aimed at players who want a shooter to feel like a movement challenge. The combination of a pistol, a rope kunai, slides, vaults and a shotgun rocket-jump suits anyone who enjoys chaining traversal into combat. The hollow planet's gravity rule adds a specific hook: every wall can become a floor, so route planning happens in three dimensions rather than along a corridor.

The wave design and ground warnings also favor players who like readable action. The stone-creature roster, including a charging rhino, a burrower, floaters, a raptor pack, a mortar tortoise and a golem, creates different pressures without relying on hidden attacks. The D-to-S grade and rare P give players chasing a better result a reason to revisit runs, while the shrine hold adds a defensive job for players who prefer objectives inside the chaos.

Because the demo runs in a browser and is free, it is easy to sample. The lack of phone support means it is not a commute game; it is built for a keyboard-and-mouse desktop session. Players who dislike mouse aiming, rapid movement or repeat-run grading may find less to enjoy.

Screenshots

Balitti — screenshot 1
Balitti — screenshot 1
Balitti — screenshot 2
Balitti — screenshot 2
Balitti — screenshot 3
Balitti — screenshot 3
Balitti — screenshot 4
Balitti — screenshot 4

How we tested it

The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .

From the developer

Run. Fly. Shoot. Never stop. FREE DEMO, right here in your browser: the training and the first stage of the campaign, the hollow planet. Balitti is a frenetic movement FPS with a manga ink look. With a pistol in one hand and a kunai on a rope in the other, you tear across strange worlds where even gravity works differently, wiping out hordes of creatures without standing still for a second. IN THE DEMO • The training: run, vault, slide, swing up with the kunai and rocket-jump with the long shotgun's blast. • The hollow planet: you live inside a sphere. Gravity pulls you to the shell, so every wall is floor and the sky is the ground on the other side. • Waves of stone creatures: a golem that wakes up under your feet, a charging rhino, a burrower that swims underground, floaters throwing shards, a raptor pack hunting together and a mortar tortoise. Every attack is painted on the ground before it lands. • Gold weak points, a kunai that…

Frequently asked questions

Is Balitti free?

The browser demo is free to play and includes the training segment plus the hollow planet stage.

Does Balitti run on phones?

No. It is made for PC with a keyboard and mouse and does not run on phones.

How large is the first download?

The first load downloads about 140 MB; the first stage then takes a few seconds to start.

Can the controls be changed?

Yes. Every key can be rebound through OPTIONS > CONTROLS.

Is there online co-op?

The full game is planned to include online co-op for up to four players.

How does the end-of-run grade work?

Runs are graded from D to S, and only the best receive a P.

What games are similar to Balitti?

The closest matches on DebutPlay are FPS DEUCE, Last Stop, Grumpy Geometry. They share the same genre, so the controls and the pace carry over.

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