Cover art for Peek-a-Boo (Who are you?)

Horror · New game

Peek-a-Boo (Who are you?)

A browser-based pixel horror that turns a family reunion into a memorization test, where belongings and fingernails matter and Teddy Bear is the only ally.

#56 this week

  • By Dimensional Rift
  • Horror
  • New Oct 30, 2026
  • 1,414-word guide
  • Free

The game runs in this tab. No install, no account.

The short answer

Peek-a-Boo (Who are you?) is a free HTML5 horror game built around a family reunion, where the youngest member studies each relative's belongings and nail length while a Teddy Bear helps. It is a spooky, pixel-art memorization game with more than one ending, and it is playable in the browser right now.

What is Peek-a-Boo (Who are you)?

The game opens on a family reunion, and the youngest person in the house is not at the party. Instead, the child has been sequestered in a bedroom while relatives take turns checking in through a game of Peek-a-Boo. What sounds like a harmless way to pass the day becomes the central task: committing each visitor's belongings to memory, along with the exact length of their nails. A faithful Teddy Bear stays close and helps with the work. The reunion drags on, and the promise that Mom will come and take the child home is framed as something that happens eventually rather than soon.

Dimensional Rift builds this as a 2D pixel-art horror piece with a spooky rather than gory visual tone. The game offers multiple endings, so the reunion is not one fixed track. It is free, runs in an HTML5 browser frame, and arrived on 31 October 2026. The question mark in the title carries weight: identity, not combat, is the subject.

How to play

Each relative who appears brings two pieces of information worth keeping: what they carry and how long their nails are. The memorization loop is the game. Items are attached to people through sound as much as sight — a purse announces itself with the clink of a dropped coin bag, a backpack with a soft landing, a briefcase with a thump on the floor. Footwear does similar work: sneakers give a rubber squeak, boots land heavily on concrete, and heels click as someone walks.

Smaller accessories fill out the rest of the set. A scarf carries a fabric rustle, a pocket watch ticks, and a gold necklace is marked by coins. Teddy Bear is a companion who supports the memory work rather than a separate system to manage, so the practical job is to link a face to a sound and a nail length and hold that link together.

Because multiple endings are in play, the visits build toward one of several outcomes rather than a single fixed finish. Progress can be saved and loaded, but only for as long as the page stays open.

Controls

Interface interaction happens on screen, and the buttons answer with a short click. The rest of the play is auditory. Every clue is announced by a distinct recorded sound, and those sounds function as the real reading surface: a coin bag for a purse, a soft drop for a backpack, a briefcase hitting the floor, a rubber shoe squeak for sneakers, footsteps on concrete for boots, heels on a hard floor, fabric movement for a scarf, a ticking pocket watch, and coins for a gold necklace.

Playing with the volume up, and ideally on headphones, keeps those cues separated, since several of them are percussive and easy to confuse when the audio is quiet. A death sound built from a bone-and-blood crunch sits at the other end of the session, a reminder that the reunion is not a gentle one.

The game page does not list its controls. Check the in-game tutorial or pause menu for the current scheme.

Tips for your first run

Treat the first visit as calibration. Belongings are announced rather than labeled, so the earliest rounds are the place to fix each sound to a relative before the house gets busier. Nail length is a second, quieter variable, and it is easy to forget once a familiar purse or briefcase has been placed. Teddy Bear exists to help, so the companion belongs in the routine rather than at the edge of it.

  • Match every sound to a face early: purse, backpack, briefcase, sneakers, boots, heels, scarf, pocket watch and gold necklace each carry a separate cue.
  • Track nail length alongside belongings, because both are named as the memory task.
  • Stay in one sitting if progress matters, since the save lives only while the page is open.
  • Expect the reunion to branch: with several endings, a single run shows one version of the story.

Content and replayability

The game is built on one repeated act — study a visitor, hold the details, get through the visit — and the multiple endings are what turn that repetition into replay value. A finished run resolves one path, and the remaining outcomes sit behind another pass through the same reunion. Memorization is central rather than decorative: belongings and nail lengths are the content, and there is no AI-generated filler in the mix.

The current build is essentially complete, but not fully. Voice lines are still being recorded, several sound effects are still to be added, and a screen narrator did not arrive in time for the Halloween release; all of that is scheduled to land in the weeks after launch. A save and load feature exists, but the save lasts only while the page stays open. The game was designed for download and is staying in the browser until the feature set is finished, so anyone playing now should plan around one continuous session.

Presentation and performance

Visually, the game is 2D pixel art with a spooky palette, the kind of look that suits a bedroom-bound horror story about relatives at the door. Audio does most of the atmospheric work. The music is a pre-edited Twinkle Twinkle Little Star lullaby, sitting deliberately against the material, and the clue sounds are everyday objects recorded as small, dry events: a dropped coin bag, a soft bag landing, a briefcase on the floor, a squeaking sneaker, boots on concrete, heels on a hard surface, fabric, a ticking watch and coins.

Those sounds were drawn from free online resources, and the death effect is a gore sound built from a blood-and-bone crunch. Everything runs in an HTML5 browser frame, so there is no install step and no download in the current build. The game was originally designed for download and is being kept in the browser until the remaining features are finished.

Who should play it

This one is for players who like horror built from small details rather than chases. The loop rewards attention and memory: identifying a relative by the sound of what they carry, tracking nail length, and keeping it all straight while the reunion goes on. Anyone drawn to the idea of a childhood game twisted into something unpleasant will recognize the tone immediately, and the pixel-art style keeps the visuals readable at browser size.

It also suits players comfortable with a work in progress. Voice lines and some effects are still coming, and the screen narrator is not in yet, so the current build leans on sound cues and reading. Players who need progress to persist between sessions should know that saving is tied to the open page. Anyone who wants horror made without AI generation, or who likes chasing several endings after a first run, is the intended audience.

Screenshots

Peek-a-Boo (Who are you?) — screenshot 1
Peek-a-Boo (Who are you?) — screenshot 1
Peek-a-Boo (Who are you?) — screenshot 2
Peek-a-Boo (Who are you?) — screenshot 2
Peek-a-Boo (Who are you?) — screenshot 3
Peek-a-Boo (Who are you?) — screenshot 3
Peek-a-Boo (Who are you?) — screenshot 4
Peek-a-Boo (Who are you?) — screenshot 4

How we tested it

The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .

From the developer

Your whole family has gotten together in one big reunion! But as the youngest you've been... sequestered, to your room.But not to worry! Everyone's agreed to check on you through a fun game of Peek-a-Boo! Waste the day away memorizing everyone's things and the length of their nails, with the help of your ever faithful Teddy Bear! It won't be for too long.Mom will take you home......Eventually... Some notes:Peek-a-Boo (Who are you) is essentially complete! It is however currently missing voice lines, a few sound effects, and a screen narrator I couldn't complete by my self-imposed deadline. (Happy Halloween!). These features will be added in the next coming weeks as quickly as I can record for them.Also, this game DOES have a save load feature - but only as long as you're on the page. This game was initially designed for download, but I'm leaving it in browser until all features are complete.Credits: All sounds came from free online…

Frequently asked questions

Is Peek-a-Boo (Who are you?) free to play?

Yes. There is no charge for the game, and it runs directly in an HTML5 browser frame, so nothing needs to be bought before starting a session.

Where can it be played?

In a browser, through an HTML5 build that runs on the page itself. The current version stays in the browser rather than being offered as a download while the remaining features are finished.

Does progress carry over between sessions?

A save and load feature exists, but the save only holds while the page stays open. Closing or leaving the page means starting the reunion again from the beginning.

How many endings are there?

The game includes multiple endings, so one completed run does not show everything. Each playthrough follows one path through the reunion, and the other outcomes sit behind further attempts.

Is the voice work finished?

No. Voice lines, several sound effects and a screen narrator are still to be added, with work continuing in the weeks after the Halloween release. The rest of the game is essentially complete.

What does Teddy Bear do?

Teddy Bear is the faithful companion who helps with the memorization task, backing up the work of learning each relative's belongings and the length of their nails as the reunion continues.

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