

Strategy · New game
Wardens Of Eryndor
A free browser demo of a turn-based fantasy tactics game, Wardens Of Eryndor places two opening battles on a lamplit tabletop board.
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The game runs in this tab. No install, no account.
The short answer
Wardens Of Eryndor is a turn-based fantasy tactics demo that plays in a desktop browser. Two opening-act battles unfold on a hand-built tabletop board, with mouse-only deployment, terrain that matters, squads that carry over, and a Hope tally shaped by wins and losses. The demo is free, and the full game is in development.
What is Wardens Of Eryndor?
Wardens Of Eryndor is a turn-based fantasy tactics game framed as a tabletop wargame. Each battle takes place on a hand-built board on a lamplit game-night table, with a rulebook, dice, and a hand-drawn map within reach. The style is medieval fantasy and low-poly, and the structure is singleplayer strategy. A solo developer built the game in Unity. The design takes cues from tabletop wargames of the 1980s.
The playable version is a free browser demo that opens the first act. It contains two complete battles and runs in a desktop browser. The demo is not the whole campaign: the full game expands the opening act to eight battles and is coming to Android. Some screenshots show content reserved for the full game, so the demo should be judged on its two battles rather than the entire campaign.
How to play
Battles follow a move-then-strike rhythm. Each squad moves and then takes one action per turn. A move can be undone until an action is taken, which makes the preview step useful for testing a tile before committing. Deployment happens before the fighting: drag squads onto the marked ground.
The demo contains two battles with distinct goals. In Hold the Causeway, the Shadow-legion presses toward a stone bridge that leads into the Vale; the task is to hold the span while the enemy tries to tear it down. Ward the Moonlit Glade is a night battle in Duskenwood, where moonlight and trees shape the fight and bramble snares can be placed in the enemy's path.
The battlefield is not flat ground. Rivers, hills, and woods affect every fight, so position matters alongside the move-and-action limit. Between battles, the army carries over and earns experience. Victories and defeats also move the Vale's Hope, giving each result weight beyond the immediate board.
Controls
The game uses a mouse only. Deployment starts with dragging each squad onto marked ground. A click selects a squad, a click on a tile previews the intended move, and a second click confirms it. Dragging the board changes the camera view so the tabletop and its tile layout can be inspected before the next order.
Desktop Chrome, Edge, or Firefox are the supported browser targets. Phone browsers are not supported yet. The mouse-led loop is simple to read: deployment is a drag, selection is a click, movement is a two-click preview-and-confirm step, and board inspection is a drag. A first play includes a download of about 70 MB, so the browser session is not instant. A desktop browser and mouse are the working setup.
| Input | Action |
|---|---|
| Mouse drag on squad | Deploy squad onto marked ground |
| Mouse click on squad | Select squad |
| Mouse click on tile | Preview a move |
| Mouse click again | Confirm the move |
| Mouse drag on board | Look around the board |
Tips for your first run
The first run is about learning the order of operations: deploy, select, preview, confirm, then act. The undo window rewards checking a tile before taking an action, and terrain should be read before every move. The two battles also teach different lessons: bridge defense and night fighting in woods. Keep the carryover army and the Hope result in mind because both carry weight after the battle ends. If a battle goes badly, the undo rule still applies until an action is taken, so use that window to correct positioning.
- Deploy every squad onto marked ground before the battle begins.
- Preview a move and use the undo window before taking an action.
- Treat rivers, hills, and woods as active parts of the fight.
- In Ward the Moonlit Glade, plan around moonlight, trees, and bramble snares.
- Check the Hope outcome after each battle because victories and defeats move it.
Content and replayability
The demo is a two-battle slice of the opening act. Hold the Causeway and Ward the Moonlit Glade are the two full battles. The full game raises the opening act to eight battles and adds Android support. Because some screenshots belong to the full game, the demo's content should be measured by those two scenarios and the systems that connect them.
Replay value comes from the tactical loop: testing moves, reading terrain, and carrying the army forward. Moves can be tested and undone before an action, terrain changes each fight, and the army carries over with experience. The Vale's Hope shifts after every victory and defeat, so a second attempt has a different context even within the same two battles. The demo remains a singleplayer campaign slice.
Presentation and performance
The visual frame is a tabletop scene: a hand-built board, a lamplit game-night table, a rulebook, dice, and a hand-drawn map. Figures and props use a low-poly style suited to the medieval fantasy setting. The presentation leans on the feeling of a physical wargame. The tabletop props and painted backdrops reinforce that physical-board framing.
Art and audio credits are specific. Player squads, tabletop props, and painted backdrops were generated and then rigged and animated in Blender. Shadow-legion figures come from Polytope Studio, animation clips from Mixamo, and the interface from Classic RPG UI 2. The fonts are Cinzel and Alegreya Sans. Sound effects come from Kenney and OpenGameArt, with battle music by Emma_MA and RandomMind.
The demo runs in desktop Chrome, Edge, or Firefox and is built with Unity. Phone browsers are not supported yet. The first play involves a download of about 70 MB, and progress is saved in the browser. That makes the demo easy to resume without repeating the opening download.
Who should play it
This is for players who enjoy turn-based tactics, tabletop wargames, fantasy and medieval settings, and low-poly presentation. The demo asks for mouse input and a desktop browser, so it suits a sit-down session rather than a phone break. Players who like to preview a move, undo it before acting, and read terrain will find the core loop familiar.
The free demo is a low-risk way to test the move-then-act system and the two battle scenarios. Players who need phone play should wait: phone browsers are not supported yet, and the full game is coming to Android. Players who want a complete campaign should note that the demo is only the opening act, while the full game expands to eight battles. The first act's eight-battle scope belongs to the full game, not the demo.
Screenshots
How we tested it
The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .
From the developer
Every war begins at the table. Wardens of Eryndor is a turn-based fantasy tactics game inspired by the tabletop wargames of the 1980s. Every battle plays out on a hand-built board on a lamplit game-night table, with the rulebook, dice and a hand-drawn map within reach. This free demo is the opening of Act I: two full battles, playable right here in your browser. Some of the screenshots are only available in the full game and are not part of this demo. THE BATTLES Hold the Causeway – The Shadow-legion doesn’t need the Vale itself, only the stone bridge that carries them into it. Hold the span while they try to tear it down. Ward the Moonlit Glade – A night battle in the depths of Duskenwood. Work with the moonlight and the trees, and lay bramble snares in the enemy’s path. HOW IT PLAYS Move, then strike. Each squad moves and then takes one action a turn, and you can undo a move until you act.The ground matters. Rivers, hills and woods…
Frequently asked questions
Is Wardens Of Eryndor free to play?
The browser demo is free. It contains two full battles from the opening act.
What platforms does the demo support?
It plays in desktop Chrome, Edge, or Firefox. Phone browsers are not supported yet.
How many battles are in the demo?
Two: Hold the Causeway and Ward the Moonlit Glade.
Does the army carry over between battles?
Squads carry over from battle to battle and earn experience as they go. Victories and defeats also move the Vale's Hope.
What is the goal in Hold the Causeway?
The Shadow-legion tries to tear down the stone bridge into the Vale. The player must hold the span.
Is the full game coming to Android?
The full game is coming to Android, with eight battles in the opening act.
What games are similar to Wardens Of Eryndor?
The closest matches on DebutPlay are Pax Libera, Janken Football, Kingside Chess. They share the same genre, so the controls and the pace carry over.
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