Action · New game
Proxima 268
The Sun is gone and the shock wave is coming, so this free browser runner turns a 268,000 AU escape into a scoring game of grazes, pickups and ghosts.
#162 this weekAI-assisted: Code, Graphics, Sound, Text
The game runs in this tab. No install, no account.
The short answer
A free HTML5 arcade runner: a ship flees the exploding Sun toward Proxima Centauri, 268,000 AU away. Rocks can be dodged or grazed for points, blue cells hand out speed bursts, and pickups such as shield, magnet and blaster reshape the run. Three modes, all-time and daily boards, flying ghosts and ten ships to win give a first session plenty to chase.
What is Proxima 268?
Proxima 268 opens at the worst possible moment. The Sun has just exploded, the ship has one route out — Proxima Centauri, 268,000 AU away — and a shock wave is closing behind. That distance is the clock the whole run races against.
The escape is built as an arcade runner played in a browser. A hull that absorbs four hits turns every obstacle into a decision: dodge a rock cleanly, or graze it for points and accept the risk. Neutron stars and black holes pull the ship off its line, and blue cells grant a burst of speed to a pilot who flies through them.
Developer sammy2desert stocks the course with pickups — shield, jump, magnet, stasis, overdrive, repair and blaster — and the game is free to play, sits in the Action genre with space, arcade, roguelike and runner framing, and is still in development.
How to play
Each attempt is a single flight toward Proxima Centauri. Rocks fill the course; passing wide keeps the hull intact, while shaving close to one pays points. With four hits standing between a clean run and a wreck, grazing is the risk dial the whole game turns on.
Gravity is the second threat. Neutron stars and black holes pull the ship in, so a line that looked clear can bend toward a hazard. Blue cells work the other way: flying through one delivers a speed burst, covering ground faster and pushing the score onward.
Pickups come from the course itself, with shield, jump, magnet, stasis, overdrive, repair and blaster each changing what the next stretch looks like. Reach Proxima and the flight does not stop; an endless mode takes over for the highest score.
Three selections sit at the start. Normal is the race to Proxima. Hardcore runs the same race without mercy. The weekly challenge hands every player one course with rules of its own — asteroid storms, rocks that burst, reversed gravity and stranger twists — and it changes every Monday.
Controls
Proxima 268 accepts several ways to steer. The arrow keys work, as do W and S, and a mouse, a finger or a gamepad can be used instead of the keys. Four input routes, one ship.
Before the first flight, the opening screen carries a Controls key that displays the whole set, so the mapping can be checked on the spot rather than discovered mid-dodge.
The scheme covers steering. Everything else happens on the course: rocks are dodged or grazed, neutron stars and black holes pull the ship, blue cells deliver speed, and shield, jump, magnet, stasis, overdrive, repair and blaster turn up along the route.
| Input | Action |
|---|---|
| Arrow keys or W and S | Steer the ship |
| Mouse | Steer the ship |
| Finger | Steer the ship |
| Gamepad | Steer the ship |
| Controls key on the first screen | Displays the full control list |
Tips for your first run
Most early flights end among the rocks, not because the hazards are unfair but because grazing tempts. A few habits keep the hull's four hit points intact long enough to see Proxima.
- Treat the four-hit hull as a budget. Two early collisions make every later rock a run-ender, so graze only when the gap is wide and the next obstacle is already visible.
- Aim wide of neutron stars and black holes rather than at them; the pull bends the ship before contact, so distance is the only reliable defence.
- Spend blue cells on empty stretches. A speed burst is worth more with a clear lane ahead than in the middle of a rock cluster.
- Learn the pickup silhouettes on sight. Shield, jump, magnet, stasis, overdrive, repair and blaster each rewrite the next few seconds, and knowing which is which prevents wasted detours.
- Chase the ghosts rather than the top board. The recorded runs of the best players fly beside the ship, showing a racing line before the score follows.
- Move to the weekly challenge once Normal feels routine; the altered rules, from bursting rocks to reversed gravity, force new habits faster than repeating the same course.
Content and replayability
The structure rewards repeat flights rather than a single clear. Normal is the race to Proxima Centauri, Hardcore runs the same race without mercy, and the weekly challenge offers one course with its own conditions, identical for every player, refreshed each Monday. Asteroid storms, rocks that burst, reversed gravity and odder rules rotate through that slot.
Boards exist for each level, both all-time and for the day, so a modest session can still land on a daily table. The ghosts of the best runs fly alongside, any flight can be watched again, and a link shares a run with someone else.
Ten ships are won by going further, giving distance a second purpose beyond score. A free account reserves a name and carries records, ships and 16 badges across devices, with the weekly challenge sent by mail on request; play under any free name without one.
Presentation and performance
The whole game runs inside a browser page: no install, no launcher, just a click on Play. An original soundtrack is written for the menu, the levels and each challenge, so the weekly variant gets its own music rather than a recycled loop.
Text arrives in English, French, Breton, German, Spanish and Italian, and the game picks up the browser's language rather than asking for a choice up front. That Breton option is a rarity for a browser arcade game.
The technical side stays quiet. No ads and no trackers sit inside the game, and the live race runs from a server that keeps no IP address. Fair play is handled by replaying every run on the server before it reaches a board, and a run too perfect to look hand-flown waits for a human to review it. Bugs and ideas have a dedicated key in the game.
Who should play it
Score chasers who like short runs and a board that resets daily will find the loop familiar and quick. The graze mechanic suits players comfortable flying close to hazards, and the four-hit hull keeps mistakes costly without wiping out an evening.
Roguelike players get pickups that reshape a flight, from shield and magnet to stasis and blaster, plus a weekly course that rewrites its own rules every Monday. Racing players get flying ghosts and shareable replays of any run.
Anyone wary of unfinished games should weigh the in-development status: the weekly rules, the ship roster and the balance can still move. Players who want a small, free, browser-sized arcade run with ten ships and 16 badges to chase have little to lose by clicking Play.
Screenshots
How we tested it
The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .
From the developer
The Sun has just blown up. Your ship has one way out: Proxima Centauri, 268,000 AU away, before the shock wave catches you. Proxima 268 is a free arcade game played in the browser. Dodge the rocks, or graze them for points. Mind the neutron stars and black holes, which pull you in. Fly through the blue cells for a burst of speed, and pick up what the course leaves you: shield, jump, magnet, stasis, overdrive, repair, blaster. Your hull takes four hits. Past Proxima, the endless mode goes on for the highest score. Three levels Normal: the race to Proxima.Hardcore: the same, without mercy.Weekly challenge: one course with rules of its own (asteroid storms, rocks that burst, reversed gravity, and odder things), the same for every player. It changes every Monday. Never alone Boards for each level: all-time, and of the day.The ghosts of the best runs fly beside you.Watch any run again, and share it by link.Ten ships to win by going…
Frequently asked questions
Is Proxima 268 free to play?
Yes. It is a free arcade game that runs in a browser as an HTML5 title, with no purchase involved.
How many hits can the ship take?
Four. The hull absorbs four hits before the run ends, which makes every graze a calculated risk rather than a free scoring trick.
What happens after reaching Proxima Centauri?
The flight keeps going. Past Proxima an endless mode takes over and the objective shifts to the highest score.
When does the weekly challenge change?
Every Monday. Until then the course and its special rules, including asteroid storms, rocks that burst and reversed gravity, are the same for everyone.
Do runs get verified before they reach a board?
Yes. Every run is replayed on the server first, and one that looks too perfect to have been flown by hand waits for a human to review it.
Is an account required?
No. Any free name works. An account reserves that name and carries records, ships and 16 badges across devices, and can deliver the weekly challenge by mail on request.
What games are similar to Proxima 268?
The closest matches on DebutPlay are MEATGRINDER, Last Light, Hours of Spire. They share the same genre, so the controls and the pace carry over.
Something wrong or missing? Tell us. How we test games.



