Cover art for Still

Action · New game

Still

A scrap robot descends nine ruin levels, fights three bosses, and rebuilds itself from found parts in a phone-first browser action roguelite.

#52 this weekAI-assisted: Code, Graphics, Text

  • By adperez13-1986
  • Action
  • New Oct 28, 2026
  • 1,366-word guide
  • Free

The game runs in this tab. No install, no account.

The short answer

Still is a free, in-development action roguelite that runs in a browser. A run lasts about 30 minutes, sends a scrap-built robot through nine depths, and ends with three boss fights before a return to the workshop. Parts replace leveling: arms, legs, torso, and head define combat, and overuse raises Strain.

What is Still?

Still is a free browser action roguelite set around a small robot assembled from scrap. The game is in development and playable in a browser. Its structure is a descent: a run travels through nine depths of ruins, works, and sidings, puts three bosses in the path, then returns the robot to a workshop with whatever scrap it carried home. The camera and world are 3D, with an isometric, top-down presentation and procedural generation shaping the route.

Progression works through hardware rather than a character level. Arms, legs, a torso, and a head each change how the robot fights; a part can be lifted from the floor or melted into an existing piece. Matching pieces can evolve into a different form. The broader parts pool reaches 77, with evolutions and Overdrives layered on top. Three play styles are named: Brawler, Marksman, and Summoner with a wolf. Runs are built for about 30 minutes.

How to play

Start with the expectation that Still does not level up. Each run is a loadout problem: evaluate the arms, legs, torso, and head available, then decide whether to take a floor part or melt it into the current one. The robot's attack options come from those parts, so the body plan is the build. Pairs matter: the right pair turns into something else. The 77-part pool and its evolutions give the search space, while Overdrives add another layer to manage.

Strain is the pressure valve. Pushing parts too hard makes Still slow down and eventually stop, so the run asks for restraint as well as output. The route runs down nine depths with three bosses on the way, and the notebook records everything met, giving the run a memory outside the current loadout.

The loop closes at the workshop. Scrap brought home builds permanent things, so the workshop persists beyond a single run. Runs last roughly 30 minutes, and the game saves between rooms, so shutting the tab and returning picks up at the last room.

Controls

Still supports touch and keyboard-and-mouse play. On a touch screen, a left stick moves the robot and circular buttons trigger equipped parts. Landscape orientation and fullscreen are recommended. On desktop, WASD handles movement, the mouse aims, and left click, right click, Space, and E cover the four parts. R patches, F uses, and Esc pauses. The controls card sits in the pause menu, so the bindings can be checked without leaving the run.

Keyboard and mouse are supported, but the interface was built around a phone browser first. On a large monitor, buttons and text can feel small because the layout is still phone-sized. Touch controls are the primary fit; desktop input works but does not change the phone-first screen design. The game is played in a browser, and the save is stored locally in that browser on the current device.

Controls listed on the game page
InputAction
Touch left stickMove Still
Touch round buttonsUse equipped parts
WASDMove Still
MouseAim
Left click / right click / Space / ETrigger the four equipped parts
RPatch
FUse
EscPause

Tips for your first run

Treat the first run as a survey of parts rather than a race to the bottom. The robot's arms, legs, torso, and head are the build, and every pickup or melt decision changes the attack set. If a pair looks plausible, test the evolution; if Strain is climbing, back off before Still slows to a stop. The pause menu carries the controls card, and the notebook records encounters, so both are worth checking between rooms.

  • Block out about 30 minutes; a run is sized for that window and saves between rooms.
  • Compare a floor part against the installed piece before melting; the choice is the progression.
  • Watch Strain during boss fights; overusing parts can slow and stop the robot.
  • Try matching pairs when available; some combinations evolve into another form.
  • Bring scrap home; workshop construction is the part that stays.
  • On a phone browser, use landscape and fullscreen for the intended layout.
  • Check the pause menu for the controls card if a binding slips.

Content and replayability

Content is organized around the descent and the return. A run crosses nine depths, with three bosses placed along the route, and the room pool includes elites, quiet rooms, and run modifiers. Procedural generation changes the route, so the same nine-depth structure does not present an identical sequence. The notebook tracks everything met, giving repeat runs a record to fill.

The build variety is the main replay engine. There are 77 parts across arms, legs, torso, and head; evolutions and Overdrives add combinations beyond the base piece. The three play styles, Brawler, Marksman, and Summoner with a wolf, point to different combat shapes. Because leveling is absent, a fresh run is a fresh loadout problem rather than a restored character sheet.

The workshop supplies the long tail. Scrap carried home builds things that stay, so each run can leave the workshop stronger even when the descent ends. Runs are around 30 minutes, which keeps the cycle short, and the save between rooms makes interruption manageable. The game is an early build, so balance and wording are expected to change.

Presentation and performance

Still is a 3D browser game built with three.js. The view is isometric and top-down, and the robot, bosses, and world are AI-made; some 3D pieces come from KayKit by Kay Lousberg under CC0. Textures come from ambientCG under CC0. Sound uses Kenney CC0 material plus synth and recordings. The type is set in SIL Open Font License faces, including Cinzel and Cormorant Garamond, among others.

The build was made and tuned on a phone browser first. That shows in the layout: landscape and fullscreen are recommended, and the on-screen controls use a left stick plus circular part buttons. Keyboard and mouse work, but the interface remains sized for a phone, so a large monitor can make buttons and text feel small. The game is playable from start to finish, though it is an early build with balance and text still in motion. Saves stay in the browser on the current device; the practical check is the browser build itself.

Who should play it

Still fits players who want a short action roguelite in a browser tab. The 30-minute run length, nine-depth structure, and three-boss route give a clear session shape. The part system is for people who like loadout decisions more than level bars: arms, legs, torso, and head are the build, and melting a floor find into an installed piece is a real choice. The workshop gives that audience a reason to return with scrap.

The phone-first design makes it a natural pick for touch play in landscape and fullscreen. Keyboard and mouse users can play, but should expect a phone-sized interface on a large screen. Players who enjoy procedural routes, elite encounters, quiet rooms, run modifiers, and a notebook of discoveries have several systems to read. The three styles, Brawler, Marksman, and Summoner with a wolf, offer different starting interests.

This is an in-development build. Anyone who needs fixed balance, final wording, or a finished content lock should wait. Anyone who wants to test a free browser roguelite with 77 parts, evolutions, Overdrives, Strain management, and permanent workshop scrap can start now.

Screenshots

Still — screenshot 1
Still — screenshot 1
Still — screenshot 2
Still — screenshot 2
Still — screenshot 3
Still — screenshot 3
Still — screenshot 4
Still — screenshot 4

How we tested it

The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .

From the developer

Still is a small robot made of scrap. Every run goes down nine depths of ruins, works and sidings, three bosses on the way, and comes back up to a workshop with whatever it brought home. You don't level up. You wear what you find: arms, legs, a torso, a head, each one a different way to fight. Take a part off the floor or melt it into the one you have. Wear the right pair and they turn into something else. Three ways to play: the Brawler, the Marksman, the Summoner (and a wolf).77 parts, evolutions, Overdrives.Strain: push your parts too hard and Still slows down, and stops.Elites, quiet rooms, run modifiers, a notebook of everything you've met.The workshop: scrap you bring home builds things that stay.Runs of about 30 minutes. It saves between rooms; close the tab and come back. Controls Touch: left stick to move, the round buttons for your parts. Plays best in landscape, fullscreen.Keyboard + mouse: WASD to move, mouse to aim, left…

Frequently asked questions

Is Still free?

Yes. Still is free and runs as a browser game.

What platforms does it support?

It is an HTML5 browser game. Touch controls are included, and keyboard and mouse are supported.

How long is a run?

A run is built for about 30 minutes and saves between rooms.

Does it save progress?

It saves between rooms. The save stays in the browser on the current device.

Is it finished?

It is in development and is an early build, though it is playable from start to finish. Balance and wording may change.

Does it work on phones?

Touch controls are included, and the build was tuned on a phone browser. Landscape and fullscreen are recommended.

What games are similar to Still?

The closest matches on DebutPlay are HEDGEMAGE, Rift Vigil, Tito Tambaleo: Una fría entre cuatro. They share the same genre, so the controls and the pace carry over.

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