

Action · New game
Tarantula Dungeon
A free browser roguelite that casts the player as the final boss: hatch a brood, cocoon Sir Aldric, and hold the nest through endless rounds of returning heroes.
#53 this weekAI-assisted: Code, Graphics, Sound, Text
The game runs in this tab. No install, no account.
The short answer
Tarantula Dungeon is a top-down action roguelite played as the spider queen, not the knight. Bite, pounce and web Sir Aldric's party, lay eggs that hatch into a self-fighting brood, then reshape the next clutch between rounds. It runs in a browser with keyboard and mouse, costs nothing, and is still in development.
What is Tarantula Dungeon?
Tarantula Dungeon hands the player the role usually reserved for the last room: the boss. The queen of a forest nest faces Sir Aldric, a knight carrying a Guild order that declares the woods under heroic management, and the game treats his defeat as the beginning rather than the end.
It is a top-down action roguelite with survivor-like waves and no fixed final round, made in Godot Engine by Randomite Studios. The project started as the studio's entry for MigJam #44, a jam built around a spider theme, and it follows the studio's earlier game Isle Claim. Everything runs in a browser with keyboard and mouse.
The build is labelled in development and carries a publication date of 27 October 2026. That is worth knowing before clicking Play: this is a free, live browser game rather than a finished retail release, and the four screenshots show what day-one play looks like.
How to play
Every round is a defence of the nest. The queen bites, pounces and throws webs to break up the approaching party, and she lays eggs that hatch into a brood which fights without further input. Left alone, that brood is the difference between facing one hero and facing a crowd.
Between rounds the next clutch is designed. Sticky silk, trip lines, venom and bigger fangs are the sorts of upgrades on offer, and new spider species arrive with their own moves. Molting is the queen's own progression: she grows, and the player chooses which improvements she keeps for good rather than for a single wave.
Fallen heroes are not wasted. Once a whole party is down, the queen cocoons Sir Aldric and hangs him in the nest; those cocoons last the entire run and can be eaten to restore health. Retaliation is built in, though. Aldric re-equips against whatever killed him previously, fire for webs and armour for fangs, and every third round adds another named hero to his side. The run ends when the nest finally breaks.
Controls
The queen moves with WASD and aims with the mouse. The left button bites, Space pounces and the right button throws webs, so the three attacks sit under separate fingers. E lays an egg and F eats a stored cocoon to heal.
P pauses and M mutes. Before any of that works, the game needs one click inside the frame so the browser hands over keyboard input; without that click, movement and hotkeys go nowhere. In fullscreen, Esc drops back out of fullscreen rather than pausing, so P is the key to reach for when stepping away mid-round.
| Input | Action |
|---|---|
| WASD | Move the spider queen |
| Left mouse button | Bite |
| Space | Pounce |
| Right mouse button | Throw webs |
| E | Lay an egg |
| F | Eat a cocoon to heal |
| P | Pause |
| M | Mute |
| Esc | Leave fullscreen |
| Mouse click on the game | Give the game keyboard focus |
Tips for your first run
Start on Hatchling. That difficulty is pitched at players new to spiders, giving more time and softer hits, and it lets the brood mechanic be learned before the punishment arrives. Weaver is the intended baseline, and Widow stays locked until round 12 is cleared.
Treat cocoons as a health bank. They persist across the whole run, so eating one with F is a timing decision rather than a free top-up, and spending one early can leave a later round short.
Watch what did the killing, because Aldric will counter it. If webs carried the round, expect fire next time; if fangs did the work, expect armour. Molt picks are permanent, so choose the upgrade that answers the coming counter rather than the one that repeats the last win.
- Click the game frame once before touching WASD, or the keys will not register.
- Lay eggs between pushes; a brood that hatches mid-fight is worth more than an empty nest.
- Learn the pause key early, since Esc only leaves fullscreen.
- Keep cocoons in reserve for the rounds right after a new hero joins the party.
- Use Hatchling to test molt choices before committing to them on Weaver.
Content and replayability
The structure is endless rounds rather than a campaign, so length is whatever the nest survives. Each cycle adds pressure: the party grows, heroes return better equipped, and elite heroes turn up alongside the named companions Lyra the archer, Brother Bram the healer, Ysolde the mage and Nim the rogue.
Replay value comes from the clutch and molt systems. Upgrades are drafted between rounds, brood traits stack into different nest builds, and new spider species change what the queen can do, so two runs do not have to defend the same way. Three difficulties — Hatchling, Weaver and the unlockable Widow — add a second and third ladder once the first is understood.
Tone is part of the draw. The heroes shout manga-style battle cries and hold far too many opinions, which keeps a defence loop about a spider and her children from turning grim. Comedy sits next to the dark fantasy and Halloween tagging rather than replacing it.
Presentation and performance
Visually the game is top-down and set in a forest, with the nest as the anchor point and waves arriving into it. The forest art comes from RedCraft, a nature top-down asset by NickDzen is used with the author's permission, and the icons are recoloured from game-icons.net sets by Delapouite, Skoll, Carl Olsen and DarkZaitzev.
Type is set in Lilita One and Barlow Condensed. Audio is credited in detail: punches, hits, swords and squish effects mixed from Philippe Groarke's Socapex packs, plus creature and general effects from rubberduck, sword sounds from StarNinjas, and impact and RPG audio from Kenney.
Delivery is an HTML5 build running in the browser on Godot Engine, reached through the playable frame on the page. The in-game credits carry a full licence list and a longer audio breakdown for anyone who wants to trace a specific sound or icon set.
Who should play it
Anyone who has played a survivor-like and wondered what the monsters were doing will find the pitch immediate: the queen is the player, the knight is the obstacle, and the brood does the swarming. Fans of roguelite drafting get between-round upgrades plus permanent molt picks, so decisions carry past the wave that prompted them.
It also suits players who want a browser game with nothing to pay and a session that can end whenever the nest falls, and who like comedy folded into dark fantasy — heroes with opinions, battle cries and an endless grudge match against a spider.
Players who need touch controls or a finished, content-complete release should look elsewhere. This is a keyboard-and-mouse browser build still marked in development, and Hatchling exists precisely because the spider side of the fight takes a round or two to learn.
Screenshots
How we tested it
The build was loaded from games.debutplay.com in a headless Chromium session on ; the canvas started and no request was blocked. The guide was last checked on .
From the developer
You are the final boss. “Halt, monster! By order of the Guild, this forest is now under heroic management!”— Sir Aldric, round 1 Sir Aldric has come to clear the forest. He will fail. Then he will come back: better equipped, with friends, and with a speech about it. Play free in your browser · keyboard + mouse · endless rounds Defend the nest Bite, pounce, web. Move the spider queen with WASD. Bite with the left mouse button, pounce with SPACE, throw webs with the right button. Lay eggs. Your brood hatches and fights on its own. After every round you shape the next clutch: sticky silk, trip lines, venom, bigger fangs. New spider species bring new moves. Molt. The queen grows too. Pick what she keeps forever. Wrap the hero. When the whole party falls, the queen cocoons Sir Aldric and hangs him in the nest. The cocoons stay all run, and you can eat them to heal (F). The hero learns Aldric gears up against whatever killed him last time:…
Frequently asked questions
Is Tarantula Dungeon free?
Yes. It is played free in the browser, and no cost is attached to the HTML5 build.
Does it work on phones or tablets?
No Android or iOS version and no touch control scheme are part of the release. The build is HTML5 and built around keyboard and mouse.
How is Widow difficulty unlocked?
Clearing round 12 unlocks Widow, the hardest of the three settings. Hatchling is aimed at players new to spiders, and Weaver is the intended baseline.
What happens when the heroes are defeated?
When a whole party falls, the queen cocoons Sir Aldric and hangs him in the nest. The cocoons stay for the rest of the run and can be eaten with F for healing.
Is there multiplayer or co-op?
It is a singleplayer game. The player controls the queen directly, while the brood hatches and fights independently during rounds.
Who made it, and what engine does it use?
Randomite Studios built it in Godot Engine as an entry for MigJam #44, whose theme was spiders. It is the studio's second game, following Isle Claim.
What games are similar to Tarantula Dungeon?
The closest matches on DebutPlay are Balitti, Kurenai Samurai, Heroic Henry. They share the same genre, so the controls and the pace carry over.
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